Sword Staff

Chapter 9: Learning Skills

Starting skills, learning through play, and earning Inspiration.

Starting Skills

Every Contractor starts with Move, Block, Focus, and Consume. These are verbs only. Starting Contractors do not automatically know any modifiers.

Learning Through Play

Each time a Contractor attempts an unlearned skill:

  1. Roll at disadvantage.
  2. Pay any Motivation cost required by the attempted action.
  3. Do not Push. Unlearned skills cannot be Pushed.
  4. If the roll succeeds, the Contractor may immediately spend Inspiration to learn the skill permanently. If they do not spend Inspiration, the action succeeds once, but the skill is not learned.
  5. If the roll fails, apply consequences. The Contractor does not learn the skill.
Skill TypeInspiration Cost
Verb1
Modifier2

A Contractor must know a tree's verb before learning that tree's modifiers.

Earning Inspiration

Inspiration is awarded at the Foreman's discretion for genuine growth. Award Inspiration for:

  • Pivotal character choices.
  • Hard-won victories.
  • Breakthroughs in understanding.
  • Narrative crescendos.
  • Roleplay that defines who the Contractor is.

Do not award Inspiration for:

  • Merely completing a contract.
  • Showing up to a session.
  • Routine combat.
  • Routine skill use.

As a default pacing target, expect roughly 1 Inspiration every 1-3 sessions per Contractor, awarded for hard-won growth rather than routine success. Inspiration teaches skills. Gear improves Stats.

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