Sword Staff

Chapter 16: First Session and Starting Scenarios

First session structure, setup sheet, and starting rewards.

The first session is a tutorial disguised as a crisis.

First Session Structure

PhasePurpose
1. CatalystForce Contractors into action without preparation: ambush, raid, collapse, conscription, disaster.
2. ScavengingOffer 4-6 improvised weapons or useful objects.
3. First CombatFodder-tier enemies. Teach d100, defense, consequences, and unlearned Strike.
4. EscalationStandard-tier threat or environmental problem. Encourage creative basic verbs.
5. Resolution and RewardCrisis ends. Loot is mostly Scrap, Battered, Rough, maybe Proper if lucky. Town Leave begins.

The first successful unlearned Strike is often where a Contractor spends starting Inspiration to learn Strike.

First Session Setup Sheet

Use this one-page prep structure when starting a new table.

Prep ItemForeman Notes
Opening crisisWhat forces the Contractors into action before they are ready?
Scavenge listPrepare 4-6 objects: pipe, knife, broken shield, staff-like pole, hand crossbow, lantern, rope, tool.
First enemy group2-4 Fodder threats that are dangerous because the Contractors are unarmed.
EscalationOne Standard threat, collapsing room, spreading fire, locked gate, trapped NPC, or approaching Coiler patrol.
First meaningful lootMostly Scrap, Battered, or Rough gear. One Proper item only if earned.
First rippleWho remembers what the Contractors did or failed to do?

Foreman note: the first session should teach helplessness without becoming a slog. Give the players enough objects to become dangerous, then let the rules show them what danger costs. If the first session includes travel, use Low-Touch Travel or a pre-filled Route Card. The goal is to introduce travel pressure without stopping the crisis to teach the full system.

First Session Rewards

Good first-session rewards:

  • Improvised or Rough weapons.
  • Maybe one Proper item if earned.
  • Basic armor only if the party took a meaningful risk.
  • Crystal Shards from mutated creatures, reactor leakage, or Coiltech contamination. These are earned first-session rewards, not default starting equipment.
  • Rations or alcohol for travel to town.
  • A visible consequence that becomes the campaign's first ripple.

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