Chapter 21: Session Bridging
Five-step session bridging and the d20 session hook table.
Session Bridging connects one session to the next.
Five Steps
| Step | Action |
|---|---|
| 1. Identify Ripples | List 3-5 things that happened or did not happen. Pick one or two to advance. |
| 2. Choose the Anchor | Pick the concrete thing that pulls the party forward: contract, emergency, summons, personal mission, discovery. |
| 3. Plan Three Beats | Engagement, Complication, Resolution. Plan situations, not outcomes. |
| 4. Seed the Future | Add 1-2 elements that will matter later: symbol, rumor, NPC, landmark, item, name. |
| 5. Update Long Arc Tracker | Track active threads, dormant threads, potential antagonists, pending consequences, seeded elements. |
Session Hook Table
| d20 | Hook |
|---|---|
| 1 | A wounded NPC stumbles into town with a message. |
| 2 | A guild contract is unusually high-paying and vague. |
| 3 | Someone the party knows has gone missing. |
| 4 | A disaster strikes near a recent location. |
| 5 | A rival Contractor party arrives. |
| 6 | A faction the party crossed sends a representative. |
| 7 | A creature from a past contract returns larger. |
| 8 | A merchant offers a special deal. |
| 9 | Someone offers to buy something the party owns. |
| 10 | An NPC calls in a favor the party did not know they owed. |
| 11 | A document arrives with no clear sender. |
| 12 | A retired or dead Contractor's relative asks questions. |
| 13 | Majicoil is recruiting and asking pointed questions. |
| 14 | A child approaches with a story. |
| 15 | Weather traps the party somewhere unfamiliar. |
| 16 | Recent loot is more or less than it seemed. |
| 17 | A faction war breaks out around the party. |
| 18 | An elder natural creature is spotted nearby. |
| 19 | The party is mistaken for someone else. |
| 20 | Roll twice and combine. |
Chapter 20: Building a Campaign Emergently
Emergent campaign building from ripples and consequences.
Chapter 22: Creature and Encounter Design
Creature stats and tiers, sample creatures, encounter points and threat budgets, behavior and purpose categories, composition shapes, large-party scaling, and Elite-Boss design guidance.